Second Coat of Paint

I loved the color of the hoist house so much that I am now in the midst of an insane project: to repaint the first two kits I built. I’ve already finished repainting the ice house and haven’t quite started on the creamery. I hope to finish that this weekend.

I didn’t take any pictures of the repainting process, because it was such a mess that I couldn’t bring myself to do it. I was able to simply mask off some portions of the structure, but I also had to remove all the details (the doors, dock, flashing, and cupola), then repair and re-glue each one. Suffice it to say, it wasn’t exactly fun, but I am happy with the result:


As you can see, I removed the tarpaper from the roof. Surprisingly, it came right off without a struggle. I plan on roofing most of the brewery with slate shingles or corrugated metal sheets, but will wait until all structures are built before starting that. 

You can’t quite see it in the picture, but I also repainted the underside of the eaves white (which was the catalyst of the entire repainting project). The doors are also a darker green. 

I am primarily painting with rattle-cans now, except for some touch-up spots. I have been hesitant to use rattle-cans because I was afraid that they would either obscure details or ‘look like’ spray paint (or turn into little flame-throwers, or pocket-dial my mother-in-law, or a whole host of other irrational things).

Instead rattle cans are far easier and faster, and cause less warping than Testors paints. They look nice too. (Don’t worry, the brewery won’t look that nice after I throw some weathering powders at it.) 

What talked me into using rattle-cans? I credit Lance Mindheim, whose article in issue 999 of Model Railroader magazine heavily advocates the use of rattle-cans. While Lance’s aesthetic is far different than my own (he wouldn’t be caught dead with a brewery on his layout, not to mention a switching puzzle) I’ve always admired his brand of hyper-realism, and the fact that he relies heavily on rattle-cans to achieve those results is pretty astonishing.

Anyhow, I will post again after I finish repainting the creamery. Also, the Northwestern Vermont Model Railroad Association is hosting a model train show this coming weekend, which my son and I will be attending. I may post some photos from that here, too.

Hoist House

I have been trying to discipline myself to slow down and take breaks while modeling. By default, when I get into a project I become consumed by it, and want to follow through to completion as soon as I can. I often burn he midnight oil when I start building, and my impatience causes mistakes or problems that I don’t find until later, or else I do something that I later regret.

Example: when building the ice house and creamery kits, I painted the underside of the eaves dark gray instead of white. I wasn’t thinking in terms of ‘modeling’ but was defaulting to how I would draw the buildings: with shaded eaves. As happy as I am with those models now, I still regret that choice, and will likely go back and fix the issue.

Anyhow, I spent the past few days and evenings building the hoist house, but I took a lot of breaks, especially when I was transitioning between steps. This time around, I decided that I would not paint the walls by hand. Instead, I spray painted the walls, roofs, and components (windows and doors), and then painted a few details by hand (a few touch-ups and the inset loading doors). While the spray paint gave some grainy texture to the wood, it did not cause as much warping as hand-painting.

img_2175

The spray paints I used are a combination paint and primer, which saved me a step. Colonial red satin and white semi-gloss (which was not an accident–the semi-gloss finish matches the Testors acrylic finish better than satin paints, so I can touch up the white details without parts looking ‘flatter’ than others).


img_2172

The pieces, all laid out. You can see the bit of trim that I painted to match the walls just under the ‘double’ loading doors. This made the raised doors less awkward-looking.


img_2173

I got a 90-degree square to help keep my corners true. It was more helpful than I expected when holding joints together while the glue set.


img_2174

Here it is, pre-roof. I haven’t decided what kind of roof the brewery will have. I am leaning toward corrugated metal sheets, but I might use traditional shingles on some areas. I also haven’t put the glass behind the windows and transoms yet. First, I will need to spray the structure with Testors Dullcote, but I am letting the glue set a bit longer before I do that.

Where the Magic Happens

I figured it would be fun to post a picture of my workbench, which is really just an antique spinet desk that I got dirt cheap six years ago. While the desk doesn’t offer much space to spread out, I am able to protect my projects by closing the lid (in this picture, the lid is folded beneath the box and spraycans). This is important, as my cats love to knock things down and chew on them.

img_2150

On any given evening, but certainly not on most of them, you can find me here, planning and tinkering, drinking Twinings Earl Grey or home-brewed oatmeal stout, listening to some Bowie, or Eno, or Sparks.

 

Loading Dock for the Malt Store

I have decided not to include a malt house or kiln on this module, due to spacial and logistical constraints. My plans for the malt house were awkward at best. At some point, after I expand the layout, I can add a malt house and kiln elsewhere.

Instead of a malt house, I will be including a malt store, where malted grain is hoisted and stored (historically, grains and malts were usually transported in large sacks; it wasn’t until the mid-twentieth century that hoppers and silos became the preferred method of transport and storage). 

The malt store will be comprised of the N Scale Architect foundry ore house, which I already had, and a grain elevator that I purchased from Train Time Laser. The grain elevator will be a loading dock and hoist house for incoming malts and hops, and the ore house will be where these items are stored (malts need to be aged before they are used).

To transform the grain elevator, I first removed the window that was laser-cut in the front wall, and will be replacing it with a Tichy window that I had modified.

This window was originally designed to fit horizontally, so it had a wider frame on one side and a sill that protruded a bit. I sanded down the frame and removed the sill. As you can see, the hole that I cut to fit the Tichy window was too wide, so I ended up having to shim it a bit.


Next, I pilfered two of the Tichy loading doors from the N Scale Architect foundry (I ordered a set of four to replace them). Using the front wall of the foundry as a template, I cut out squares in the grain elevator to fit them.



Next, I will likely add an awning above the loading doors, and then start putting it all together.

Another Sign

I haven’t been very productive lately, as my family and I have been snowboarding most weekends since the start of the new year. I have a few days off next week, though, and I hope to get some modelling done during that time.

I did take an hour or so tonight to make another Featherstone sign. This one is an alteration of a very rare prohibition-era poster for Drewry’s Extra Stout. Drewry’s was a turn-of-the-century brewery in Winnipeg, Manitoba. I found this poster through an appraisal website:

drewry

I fell in love with the design, but I couldn’t find a better photo anywhere else. Instead, I did a lot of cropping, cleaning up, and adjusting before slapping on the Featherstone name. Here it is:

featherstone-brewery-sign-2

Featherstone

This past weekend I put together most of the ‘creamery’ which will be annexed to the main brewery building to act as an extension of the cellars and a cooperage. I still need to ‘tarpaper’ the roof and add a chimney, put some ink-washes on the stone foundation, and add a loading dock. I don’t like the loading docks that are included in the Branchline Trains kits, so I’ve filled and painted over the holes in the face of the building where the loading dock is supposed to be inserted and glued. I wasn’t too careful, as the holes will mostly be covered by a scratchbuilt loading dock. I will probably replace the ice house’s docks while I’m at it.

The kit has been a lot of fun, although my insistence on Tichy windows made it challenging. A few windows turned out a bit crooked, but they add to the charm, I guess. Here are a few pictures of what I’ve done so far:

image1

After completing some of the trim, I realized that the interior needed a backdrop to give the illusion of closed rooms.

image2

This is close to how the building will be placed on the layout, though it will be dwarfed by the main building in the near future. You can really see one of the crooked windows here. I could probably fix it but I can just as easily forget it. I call that attitude ‘progress.’

image3

The back of the building has a loading dock which will likely be for local purveyors to pick up barrels via horse and cart.

Last but not least, while waiting for the glue to dry (and also while brewing an oatmeal stout of my own yesterday) I started playing around with some ideas for brewery signs. I am leaning toward the name Featherstone Brewery. I ripped off one of Samuel Smith’s logos to serve as the basis for my design, although I customized it a bit:

featherstone-brewery-sign

Why Featherstone? Initially, I wanted the brewery to be named after an ‘everyman’ (something like Wm. T. Cadwell & Son or Geo. L. Stephens & Co.) but I found that I couldn’t settle on any of them. I needed something with gravity and mythos. I made a list of some of my favorite surnames and ‘Featherstone’ was the winner, especially because Featherstone is King Goshposh’s page in the Muppets’ Frog Prince (which I watched dozens of times in the 1980s).

default_featherstone

“Hear ye, hear ye! The coronation is about to begin!”

Etymologically, ‘Featherstone’ derives from Old English feother-stan, or, “(place at) the four stones.” These ‘four stones’ were likely a waymarker beside a road (in this case, the road that winds through Little Snoring where the brewery now stands).

Creamery Kitbash Part 2

I spent an hour this morning working on the creamery. I’ve not been optimistic about Branchline’s ‘peel and stick’ window frames, and I wanted to do something about it. They are easy enough to put together but they look flat and blocky after assembly. I was prepared to live with that before, but now that the creamery building will be appended to the brewery I think the level of window-detail should match.

N Scale Architect’s foundry kit uses Tichy windows in several sizes and shapes. The 12-pane windows were a pretty close match to the creamery’s window ports, but they were a bit small. I looked online to try and find a slightly larger size, but didn’t have any luck. Instead, I decided to make the window ports smaller to fit the Tichy frames. I cut a bunch of slivers from the ‘shed’ that I’d hacked off the kit yesterday, then glued them to the insides of the ports and trimmed as needed until the Tichy windows fit.

img_2052

Fitting balsa-wood shims into the window ports.


img_2053

I painted the shims to match, then test-fit the windows again. Here, you can see that the shim is still evident behind the window’s frame. I’m okay with that, though. It simply looks like the windows were retrofitted.


img_2054

The windows here need to be primed, painted, and glued in place. It’s a shame that Tichy doesn’t sell them in white.


img_2055

Here they have been primed and painted with two coats of acrylic. I have also glued them in with Testors plastic cement. They need another coat of paint and then I will spray the flats with Testors Dullcote before assembling and glazing the windows. I’m afraid that if I spray Dullcote after the windows are glazed, the ‘glass’ will get cloudy.

I just ordered a dozen more windows from Tichy to replace the ones I pilfered.

My next step will be to start putting the creamery (well, what’s left of it) together.

Suddenly, I’m Kitbashing

Yesterday I had plans to complete the Branchline creamery (which, as I stated in earlier posts, will be a cooperage). I sat for half an hour, staring at it. I even painted some of the walls red. Then I took my family out for lunch, then to the sporting goods store, then to the bookstore. By the time we got back home, I had other obligations besides modeling (a couple of friends and I play Magic: the Gathering most Saturday evenings).

In the wee hours of the morning I woke up with a lightbulb over my head. Instead of the cooperage being a standalone building, I’ll kitbash the Branchline creamery kit so that it is annexed to the main building of the brewery. This will provide in-house space for the cooperage, an extension of the cellars, and maybe some offices to boot. In some half-informed corner of my mind, this layout makes a lot more sense. Conveniently, the ice house and the creamery have narrow ‘insulated’ doors intended to transfer ice sheets from the former structure to the latter, which should keep the cellars cool when summers get too hot.

The only major kitbashing will be on the right hand side of the cooperage. I have to truncate the shed and back deck from the building. I’ll also have to fill in the window ports on the side of the brewery where the cooperage will be (otherwise, some of the windows will be half-covered). So, without further adieu:

img_2049

Hacking off the ‘shed.’ The raw edge shown here will be fixed to the side of the brewery as an extension of the building.

img_2050

The old creamery wall on the left had window and door ports in addition to slots for the shed walls. This wall was no longer going to work. Instead, I needed a simple armature that could be affixed to the brewery, without tabs. I made one from 1/8″ basswood which should do the trick.

 

I have a long way to go before this part of the project is complete, but I already feel much better knowing that I’m not just building model kits; I am creating creatively. That was why I got stuck in the mud recently. Now that I’m not just following directions, I’m getting fired up again.

track-plan-4

I am much happier with this consolidated layout. It was really bugging me that the cooperage was a standalone building. There was something ‘off’ about that. The ice house makes sense, as it could be owned and operated by a separate company for the benefit of the brewery and other local businesses.

Not Much Action, But More Ideas

The ice house went together so quickly that I almost forgot about the outside world for a hot minute. Now that I am starting on the slightly more involved creamery kit, it has all come flooding back. I have primed everything and I’m about halfway through painting the walls and windows, but I’ve been stalled on that stage for days. Not for a lack of time, but for a lack of drive.

I am the administrator at a private medical practice, and the transition from one year to the next tends to be stressful at the office. When five o’clock comes around I am both exhausted and restless, and I haven’t recently been able to channel that odd mix of energy into modeling. I am hoping to get back into the swing of things this weekend.

On a higher note, I have done some brewery-related research during a few sleepless nights this past week, so I suppose I have been productive enough. In particular, I’ve been concerned that the ore house is too small to be turned into a malt house, and the placement isn’t quite right either. For starters, there is no loading dock on the structure, which would be necessary for incoming grain. In order to add one I would have to adjust the height of the building as well as the conveyor that runs to the foundry. Seems like a lot of work for a building that doesn’t even make a convincing malt house. Also, the kiln wouldn’t likely be at the back of the malt house as it would then have to pass back through the malt house to reach the brewery–and it would need a few months in storage before it was used.

I have decided that, instead of a malt house, the ore house will be primarily a grain store. I will model a larger three-story malt house and will place that adjacent to the grain store (at the lower right of the module). For that purpose, I will likely use two or three packages of Bar Mills’ The #1 Kit, and for the kiln I will use a few brick styrene sheets between the malt-house and grain store. I will need to find something suitable for rooftop ventilation on the kiln.

All in all, the current plan would look something like this:

track-plan-3

Another aspect of the complex that could use some thought is a cellar. That could really take up some space, which would be nice. I would locate that between the cooperage and the brewery, after pushing the cooperage and ice house to the left. Also, I will likely create a coal yard beside the tracks and the smokestack and boilerhouse, but might shift the boilerhouse to the right of the brewery, not behind it.

I still need to get through the creamery/cooperage before thinking too much more about all this, though, and I will post an update on that after the weekend.

Ice House

During my Christmas break, I spent a couple of afternoons painting and building the Branchline Laser-Art Ice House. Some of the fittings were a bit fiddly, and I had to do some trimming and shaping with my hobby knife. Overall, though, the kit went together much more quickly than I expected. I didn’t take too many pictures, but here are a few:

img_2022

I started with this particular kit because it has fewer pieces than the Laser-Art Creamery, so seemed like the easier of the two.

img_2023

After masking the few pieces that I didn’t need to paint, I sprayed a gray primer on the front of each sheet. In retrospect, I should have sprayed primer on the backs of the sheets as well, because applying paint really warped the sheets, and I spent half-an-hour straightening them by hand.

img_2024

I used Testors Model Master acrylic paints on most of the pieces. The colors I used for this kit were Caboose Red, Signal Green, and Reefer White. Signal Green needed only one coat, but the other two colors required 3-4 coats of paint. I used a Testors spray can of Wood Brown on the loading platform and the trestles underneath it.

img_2026

Here you can see one of the basswood supports I cut to fit beneath the roof. This was probably overkill, but I wanted to prevent warping as much as possible. After I glued these in place, I decided to spray the underside of the roof with primer.

img_2025

Test-fitting the roof. This was the point at which I realized that this was going to be a pretty good-looking model.

img_2036

After the exterior was painted and assembled, but before the roof was glued down, I masked the exterior with painter’s tape and gave the interior a spritz of primer to seal it. I figured this would help to prevent any warping due to humidity. The roof (which had already been primed on both sides) was then glued down.

img_2035

Here is the mostly finished product. I plan on taking some weathering powders to all of my buildings at the same time, and then I will spray them all with a layer of Testors Dullcote to preserve the weathering.

All in all, this was a fun kit to build, and I look forward to starting on the creamery. I hope I will have time for that next week. I consider both of these buildings to be exercises in laser-cut modelling, and the much larger (and apparently more complicated) N Scale Architect foundry is the marathon that I am training for.